If you arrived here from a PC Gamer article, I suggest you check the Python source code and one of these rankings: Contradiction - the all-video murder mystery adventure (appID=373390).To reproduce the results, use data downloaded between June 19 and June 23 (found in my initial commit to Github), with alpha ~ 10^(6.45), which arises from an optimization with 1 example of "hidden gem": The Python source code can be found on Github.
Finally, here is a reference to the NeoGAF post explaining the method, and the NeoGAF post explaining the idea behind the optimization of the only free parameter. The quality measure comes from SteamDB and the popularity measure comes from SteamSpy API. Therefore, the score of a game is defined as the product of a quality measure (its Wilson score) and a decreasing function of a popularity measure (its players total forever). A "hidden gem" is defined as a high-quality game (hence the "gem") which only got little attention (hence "hidden"). It took me 7.4 hours to beat Hard Reset on Hard Mode, and was excited that I can replay the campaign to max out my level with an "Ex" mode! Overall, I loved the experience, and really liked the game's design, but felt that it could've been perfect with a smoother interface and less restrict save system.This post contains a ranking of Steam games, based on a score intended to favor "hidden gems". Find more secrets, and you're rewarded with better weapons and skills via the leveling system! The only drawback was the checkpoint save system was too restrictive, inhibiting the player from "messing around", and the interface can be laggy, especially when one wants to switch weapons or jump. Some of the modern paradigms worked really well, including the leveling system coupled with nostalgic secret-hunting. Being an indie game, I was surprised to enjoy such a smooth and beautiful engine.
Hard Reset takes a futuristic throwback to brainless, unforgiving shooters of the 90's and blends it with some modern paradigms to give us a Hard Reset takes a futuristic throwback to brainless, unforgiving shooters of the 90's and blends it with some modern paradigms to give us a polished, enjoyable action-fest! I especially enjoyed the visually spectacular graphics, specifically its detailed environments, bright, colourful effects, discernible enemies and plenty of explosions! Throw in some fast-paced music and bassy sound effects and explosions, and you get a very visceral and satisfying FPS. Try to do this with extremely scripted modern games that won't let you progress until script finishes (and there's one every 3 steps) … Expand Even very long ones like Half Life - record speedrun is just above half an hour. And remember - skilled player is able to finish basically any old school FPS in matter of minutes. I don't understand why people are complaining about relatively short SP campaign - this game has tons of secrets into it, thus great replayability value.
No infinite health, no infinite ammo, carry as much as you damn well please, explore the areas to gain edge against enemies, and most importantly - have some ACTION instead of cowering behind a box every 3 seconds because you got hit and your screen is flashing red. This game brings the genre back to its roots. And I really like it because it's first game like this since.i don't even know! All the other ones are call of $hitty ripoffs that makes true PC veterans cry. And I really like it because it's first game like this since.i don't even know! All the other ones are call of This is basically Quake 2011.